It's not necessary to capture all the cells in the board.
Start
Every player starts with one cell and the same amount of units.
All players start from a symmetrical point of view so no one has any positional advantage.
Rounds
In each round a player can program orders to move their units from one of their cells to an adjacent one.
There is no limit on how many moves a player can program per round.
Cells
A cell can be in one of two states:
Neutral: it's a cell that doesn't belong to any player but it can still contain units. Neutral cells
never move their units but they always participate in battles.
Captured: it's a cell that belongs to a player and it's denoted by one of these colors: red, blue,
green, orange, purple or brown.
There are 4 types of cells:
Normal: gives +1 unit per round
Bronze: gives +2 units per round
Silver: gives +5 units per round
Gold: gives +10 units per round
Movement
In each round, for a given cell, a player can choose to:
Not order any movement.
Program to move a fixed amount of units to adjacents cells (can be more than one).
Select auto-move to automatically move all the remaining units to an adjacent cell every
round.
If a player moves all units from a cell to another, the origin cell will still belong to the player if no
enemies move units to that cell.
Capturing a cell
A player can only capture an enemy cell by placing more units than the opponent has in it.
When units from different players and/or neutral units are placed in the same cell, a battle takes place.
A battle is won by the player with more units in the given cell.
The winner of the battle will end up with an amount of units as the difference of their amount of units
minus the enemy's amount of units before the battle
All the units from the players who didn't win the battle are lost.
If all players involved in the battle place the same amount of units in the same cell, the cell becomes
neutral with zero units.
If more than two players participate in a battle (including the neutral), only the two players with more
units participate and the one with more units will win. The units of all the rest of the players will not be
taken into account and will be always lost.
Unit reward
At the end of each round, every cell owned by a player will receive the corresponding unit increase
depending on the type of cell.
Match update
At the end of each round, the match update performs the following actions:
All the units are moved according to the players' orders.
All battles are carried out.
For every cell belonging to a player, the corresponding unit increase is rewarded.
End turn
A player must pass their turn in order to make effective the programmed moves. By doing so, the player can't
perform any more movements during that round.
After all players remaining have passed their turn, the game will be updated automatically and a new round
will start.
Round timeout
Each match has a round timeout that can vary from a few minutes to a few hours.
When the round timeout is finished, the match will be automatically updated and a new round will start.
Missed turns
If a player misses 3 turns in a row, it will be automatically removed from the match.
Surrender
If a player decides to surrender, it will be removed from the match and obtain the corresponding
points.
Points per match
The amount of points obtained in each match will depend on the final position plus one point for each round the
player has
survived.